Alrighty, you wonderful Englishmen (or whatever you may be) who don't take
their website seriously, I'm kind of looking forward to Jet Force Gemini,
so I have two questions, one, will you actually, literally be able to "kick
monster's faces off", or is this just one of your little sayings, like
"dinkers" and "elastoplast"? Next, this one is more of a suggestion than a
question. Ok, I noticed on one of the screenshots a gun and a number next to
it. PLEASE DO NOT PUT AMMO IN THE GAME!! I've had my share of great games, and
when I say this, I think I'm speaking for a lot of people... from what I
understand, a great element of a game like this is total carnage. That doesn't
mean blood and guts or anything, it simply means walking into a place and
blowing everything in it up. The use of limited ammunition would somewhat
hinder the ability to do this. To make it easier, just think of Contra 3, for
SNES. So save some memory space, take out the little gun and ammo, and make
the enemies a bit tougher. That was your only flaw in Banjo-Kazooie, but I
won't get into that.
Well anyway, thanks for reading,
P.S. Mr. Pants kicks some serious arse.
We certainly do take the web site seriously, you young pup - just not over-seriously, that's all.
And when was the last time I threw 'Elastoplast' randomly into a sentence?
Precision fire in JFG certainly will allow you to separate parts of the aliens' anatomy. As for
the ammo question, though, we can't help but suspect that the game would be a bit easy with infinite
Death Splat Arse Detonation bombs in your possession at all times. Limited firepower on the bigger
weapons is all part of the strategy, after all. Let's compromise - I'll pester the designer not to put
a limit on bog-standard pistol ammo. How's that?
Did you ever realize how much your games may hurt a child? You might teach 6 year olds, to roll off
trees, trying to reach another! (As taught in Donkey Kong Country). Don't even get me started
with Goldeneye, and an aim between one's eyes. Banjo's Beak-Barge move, will teach younger
children to ram their heads into doors to open them. I also suppose in Twelve Tales: Conker 64,
that he will be able to chuck acorns, or something like that at baddies. The new fad in my neighborhood
will be acorn fights, of which, when they run out of nuts, they will start huckin' rocks at each other!
DKR and the missiles... I'm glad I'm the only one in the neighborhood to get a copy!!! I have
tested all of the above things, from tree rolling attempts to shooting missiles at subject 'A'. I have
tested all these alone, in fear of being harmed, and yes, I'm subject 'A'. What are you laughing at?
This is serious! It took me an hour of "Beak-Barging" into my bedroom last night! Oh, and I just can't
WAIT to get started on testing Jet Force Gemini, and Perfect Dark! (Sarcastically)
Please, stop the violence! In the name of HUMANITY!!!!
Hey - we can't help it if you're crap at the Beak Barge. It always works first time for us. Anyway, in
the light of your brutally truthful arguments, we've decided to make our next project a flower-growing
simulator called Pansy. No guns, no explosions, no potentially dangerous athleticism. If
Pansy doesn't make the world a better place, nothing will.
Dear Editor at Rareware dot com,
Hey man, let me just ask you something: if you guys are based in
Britain, does that mean that Europe gets their hands on all your games
first? My guess is that Europe gets their hands on your stuff first,
along with all other PAL-using countries, including Australia (where i'm
in), and then the US, coz making a US NTSC conversion would take some
time, but the last country would be Japan, where linguistic translations
would delay releases. Am I right?
If this is true, isn't that a kind of reversal of normal trends? ie.
Japan usually gets stuff first, then the US, then Europe and the rest of
the world. And so if this too is true, is it possible that you
sometimes don't bother releasing stuff in Japan?
I was just wondering coz I think it's a bit weird that Japan would
get stuff last (if at all). This thought occured to me because as I was
playing Banjo Kazooie, I realised that all those Shakespearean-esque
prose couplings you placed in there (cough, cough) would have to be
translated into Japanese for the Japanese market. And that would take a
lot of time for a translater to convert it from English to Japanese,
Also, along the same theme, what happens in parts of Banjo Kazooie
(and other games for that matter), where the text becomes a vital part
of the game? eg. the bit where you have to spell words by banging
letters on the floor. I mean, I remember in this BRILLIANT game you
guys made in about 1986, R.C. Pro Am, for the NES, racers could upgrade
their cars by collecting letters that would eventually spell NINTENDO.
What happens there? I mean, if I had to smash floor tiles that had
Japanese characters on them in a specific order, I'd be totally lost coz
I'm too dumb read anything but Roman characters. So what do the
1) What order do the countries come in in terms of first to last to
receive Rare software? Do you sometimes just not bother with Japan?
2) How do you cater for non-Roman character based languages?
1) As NTSC is the nearest thing to a universal standard at the moment, developers (including us) program
the games to NTSC standard and convert them to PAL, not vice versa. Hence the US and Japan getting them
first, with the PAL conversions trotting along a month or so later once we've finished optimising them
to run at full speed and full-screen.
2) We don't. English is spoken pretty extensively in Japan, so there's almost always some degree of
English text in Japanese games. They don't mind putting up with our alphabet once in a while. They're
nice like that.
Interesting that you're packing up sales in the US, UK (and probably Japan
as well, it's not worth the effort doing all that translation I expect) and
concetrating on games solely for the Tristan da Cunha market. My ex
headmaster (I left school "several" years ago now) went there on some half
baked expedition type thing. Now I don't want to rain on your business plans
and market analysis, but from what he told us about the place I can't help
thinking that you're relying too heavily on the penguin population's ability
to buy N64 games. Let me tell you straight, penguins don't buy N64 games.
Ever.�Practically everyone knows they're happy with their Atari Jaguars.
Now that's just a silly exaggeration. Some cunning research on my part has shown that there are
definitely a few people on Tristan da Cunha - they grow potatoes and catch fish and that. Granted, the
nearest N64 is probably a few thousand miles away, but we've always liked a challenge. Just you wait
and see, we'll have that market cracked before the year's out.
After reading the first sentence of your response to my last post
(you know, the one about whether or not Perfect Dark was being released
in the US) and crying constantly, I realized that there was a hint of
sarcasm in the rest of your response (Ha Ha. As if you expected me to
know where Tristan da Cunha was located.) I desperately reached
for a dictionary when I saw that you called me a divot. Now, excuse
my stupidity, but I am not familiar with the English term for divot.
The only definition I could find was 'A piece of turf torn up by a
golf club in striking a ball.' Okay, in other words, let me rephrase
Select A or B for the following Question:
Is Perfect Dark coming out in the US?
- Just an ordinary teenage girl who happens to be a bit obsessed
about a certain new game...
That's a perfectly serviceable description of a divot. What's the problem? And if it's a straight
answer you wanted all along, why didn't you just say so? The simple, honest truth is that you'd be
misinformed to think that we were lying about Perfect Dark not being cancelled in the US.
Dear people at Rareware,
Is there any way to purchase the original version of Goldeneye?
Some of my friends say that they have seen it and I just want to know if it is true.
I have one more question as well; the briefing on the Cradle
stage says that "only Trevelyan and his personal body guard are
unaccounted for." Who is this "personal body guard" and where can he be
found? Is he only in the unreleased version, or is he well hidden?
'Original version'? The version on the shop shelves is the 'original version' (unless your local shopkeeper
is an incorrigible pirate). If it's the beta version you're on about, well, this isn't the PC development
industry and we don't release beta versions - they're incomplete and riddled with bugs which get ironed
out as they're dragged through our testing department. So we don't keep any beta versions because that's
just a transitionary stage, like a book with only half the chapters printed and spelling mistakes all
over the place. Or something.
And it's 'bodyguard' in the plural sense - i.e. all the soldiers on the level, Trevelyan's personal
task force. So there (phhrrrrpp).
You asked 9/25/98 (25/9/98) what makes Tiptup such a popular character
and why he inspires such mindless devotion. I believe it has something to do
with reaching your goals. Tiptup began as a whiney, pathetic, little turtle
with the unmistakable voice of Paul "Pee-wee" Reubans. And yet even though he
was a coward, even though we was clumsy, he survived DKR, and helped the
others out greatly. He went from being a loser to being a hero. Then
apparently he found out Wizpig destroyed his house or something so he moved to
Bubble Gloop Swamp. Then the little unattractive guy went through puberty, and
got a macho voice, and a muscular enormous build. So the immortal story of
Tiptup is that even the most pathetic person can be successful. It brings a
tear to my eye every time I think of it....
So, yes, Tiptup should get his own game. It would finally silence his
legions of fans' endless complaining. And it would mean profits for you guys.
Yeah - it'd be particularly good if he co-starred with a giant eagle, because then he could get
dropped onto a boulder from a great height and explode everywhere.
You guys suck! You deny everything! I should put my foot so far up your arse
that you'll have to use the jaws of life to get it out! You won't admit to
KI3, Goldeneye 2, and Tiptup 64! I know what really happned
with the next Bond game, you guys couldn't snag the rights to even make the game!
Now you guys are trying to snag the rights for next year's Bond film. Hehehehehehehehehe.
I know just about everything! I'm just like Santa Claus, I'm the monster under
your bed, I'm an American FBI agent! (hehe) I know everything that you do.
Hehe. Take a look in my eye, you know I'm telling the truth.
Also Banjo got shot yesterday by Kazooie in my home, yes there were gunshots
and egg yolk all over the wall, but some people think that it was Bond that
shot Banjo, because birds can't hold guns but, police detectives are checking
it out. I do not know who shot Banjo because I was not home.
Well good luck in the future, I'll be watching...... hahahahahahaha.
Let me get this straight - would we 'not suck' if we didn't deny things, even if they were a load
of made-up old tat? And how can you emphatically state that "Banjo got shot by Kazooie yesterday" then
admit that you don't really know who shot him because you weren't there? It's all circumstantial,
as far as I can tell. Can you prove she wasn't framed? How do you know it wasn't suicide?
I've just been reading NMS and they said that PD is going to have a two player
co-operative mode, is this true and if so who's the other character?
How about making a game of Robot Wars, where you get to make crap remote
control cars covered in even more crap, and just get to slowly bump into each
other and watch Jeremy Clarkson ponce around in the background trying to take
the p*ss out of the contestants but completely failing.
And why the hell does averyone like Tip Tup so much, everyone can see that
Krunch is the best.
Has anyone there thought about putting Mr. Pants in PD as a secret Deathmatch
character 'cos that'll be coo-el.
Anyway I can't really be arsed to write anything else.
Despite what's being said, the co-op mode isn't a fact just yet. There's a wish list of features for
PD (just as there was for GoldenEye), and try as the team might to squeeze it all in,
there just ain't no guarantees. As the designer puts it: "We can't confirm that it will go in because
it might come out before the game is released, due to it not being right. And then we'd end up looking
stupid. A 3D Canasta sub-game is also on the wish list."
Oh, and Krunch is a baddie. Therefore you have the psychological profile of a serial killer.
I'll begin this letter by saying that Rare is the second best game developer
in the business. Nintendo's first, you guys second, and Sega's third. You guys are
But something is bothering me. I understand that you guys are getting more
popular and getting bigger. Therefore, Rare is expanding. Since gamers and
Nintendo want more Rare games, you guys gonna develop more games. Same thing
happened to Squaresoft, and they SUCK now. Square is still a good company
(and they are one of the top ten developers in the world), but they're no
longer the mighty Squaresoft that I remembered. The games just aren't as good
as they used to be. Remember the good 'ol 16-bit days when Square
concentrated on making a few games per year and produced classics like FF3
and Chrono Trigger? Now they're making a dozen of games per year and the quality
of those games went down hill. I can spend the entire letter bitching about
Final Fantasy VII but I won't. It seems like they concentrate too much on
visual graphic and storytelling, and totally forgotten about the most
important aspect of gaming experience-GAMEPLAY (fun and replay value). And it
looks like they're doing it again with FF8 (the game looks like an epic about
Barbie and Ken). So please don't turn yourselves into another Squaresoft
because I see some similarities between the two companies. Please continue to
bring us N64 owners high quality games with great gameplays like Goldeneye
and BK! Don't lose focus like Squaresoft did.
I don't think you can realistically say that Squaresoft 'suck'. But anyway, Rare's expansion is a
gradual thing - it's not as if we're suddenly going to find ourselves with 50 programmers too many
and start up a load of cacky back-burner games to get them off our hands for a while. Development
teams are bigger now than they were a few years ago, obviously, but that's because today's technology
demands more complicated games with standards of graphics and programming that take a lot more time
to reach. It's gone from a one- or two-man team per game (as in the Ultimate days) to three or four
times that number of people working on the graphics alone: so if we didn't expand, we'd either
collapse or just end up slogging away at one game every two years or so with the temptation to rush
it out just so that we could start work on something new. Expansion's a good thing, believe me.
I read the letter about "lazy-assed" (or should it be lazy-arsed?)
Americans making rubbish games in the September 25th Scribes. Sorry old
chap, but it's true. The majority of American games ARE crap. Not only
do they suck, they are also surrounded by loads of hype. Wheras Japanese
or European companies are always striving for that different angle and
trying to make the games great (GoldenEye wasn't a straight shooter, it
had spy elements) and most of the time they have little hype, in Rare's
case there's some light -heartedness when talking about games ("Stupid
Hick Bear"). American companies are always looking to capitalise on the
latest genre craze. Look at the number of C & C clones, or Doom
clones (and I'm not referring to titles like 007 or SC that try to take the
I would disagree with your opinion of "great games" as you listed (MK4?
Shadows? Please) but since it's all a matter of opinion I'll leave that
alone. I'll just add that even you must see how rank Turok is,
especially compared to GoldenEye. And by the way, Colony Wars and
WipeOut XL were developed by Psygnosis. In Liverpool. Which is in
England, not the US. Another little note is that Rogue Squadron IS being
done in the US, by Factor 5. A GERMAN company.
There is no doubting that the US, Japan and Europe make some poor games.
But if you look at it, the majority of great games come from Japan and
Europe (Gran Turismo, Tekken, anything from Rare or Miyamoto,
ISS98, Micro Machines V3) and the majority of poor games from the
US (War Gods, Cruis'n USA, FIFA series, Myst).
I'm sorry to crush your patriotic pride, but it's true.
Ravi Hiranand, The 64 Source
I'm saying nothing. Carry on, you lot. Just warn me when someone starts throwing pans.
Hello, it's another one of those lazy American gamers again with a smart ass
comment for you. I recently read a letter saying that in Goldeneye,
dismemberment would not be a good option because it does not truly represent
the movie. Well, let's see. When you place a mine or bomb and it blows up,
so do people. Just because it wasn't shown in the movie Goldeneye does not
mean it is false. I didn't see about a trillion guards shooting James Bond
in the movie. Yeah, there were a WHOLE lot at certain parts, but not as many
as in the game. This would make you wrong. If you want to make a realistic
game, you have yet to do it. Graphics were real, but I've never seen someone
get shot one hundred times...and live to tell about it. By now you are
probably saying, "Well, then the game would be boring if he died in a couple
shots."...and you're right. Well, the game also would have been much more
exciting if dismemberment was present. Let's get real here. If someone got
shot in the head with a Cougar Magnum, it's lights out. The head is gone.
Instead, a little blood stain is left, perhaps signifying that nothing ever
happened. I'm rambling now, so I'll shut up. And another thing...I expect a
reply yelling that realism in games adds tastelessness and all of that.
Thanks, and good bye.
Let me just quickly collar the designer before he escapes...
"To reiterate: the level of violence in GoldenEye is comparable to the
level of violence in the Bond films. If the game had had viscera and
dismemberment at every turn, it would not have been a good or true
representation or translation of GoldenEye or the characters in it. The
game would not have been approved by the Bond Team, Rare, Nintendo or
Eon for precisely those reasons. Just because it happens in other films
doesn't mean it is pertinent to the Bond films.
"When referring to gunshot wounds, there are two types of
wounds. Entry wounds are the small, neat holes where the bullet enters
the body. Exit wounds are the large nasty holes that show the general
area that the bullet left the body. From the viewpoint of the person
firing the gun, all that is visible is the entry wound. If you have
ever been in such a position yourself and have witnessed a different
effect, please inform your local police, who I'm sure will be
interested. The effect you describe is not one I have ever seen happen
in a Bond film.
"Quite to the contrary, I would reply that realism in games
tends to moderate violence. That got you, eh?"
Stop working on your Killer stinks and your mortal wombats and your No Brain Athletes and
your Whacky Wham Wrestling and start working on good games such as Perfect Dark and
especially BANJO-TOOIE! I want to buy that game before I'm to old to enjoy it!
What? You want us to stop working on No Brain Athletes? How did you find out about that,
anyway? (Oh, and oddly enough we have actually started work on Banjo-Tooie and Perfect Dark -
hence the official announcements some time ago.)
Dear Mister Scribes,
I've got some suggestions for possible games that you might like to try using:
1. South Park UK: Pip's Revenge. Pip gets so p*ssed off with everyone
teasing him that he throws lethal dodgeballs at them. Unfortunately, there's
lots of bad guys in his way.
2. Bill The Sausage Man. Bill The Sausage Man, everyone's favourite Sausage
Man, battles through his meat-hating world and finally meets Fat Tub Of Lard.
3. Banjo And Kazooie Make Toast. When Gruntilda is reincarnated as a piece
of bread, it's up to Banjo and Kazooie to get her before she gets away (even
though bread doesn't have any legs or wings) then put her into a toaster and
watch her burn in toaster hell.
4. Dr. Fegg's Nintendo Book Of Knowledge. Based on the book, Dr Fegg's Nasty
Book Of Knowledge. Fight your way through the Maze For People Who Don't Like
To Get Confused! Battle the West Bromwich Fighting Haddock! Rip up the book
of The Nasty Babysitter! And eat the Self-Eating Welsh Rarebit before it
5. Snumpy Chumpy Goes For A Walk. Snumpy Chumpy walks around in a circle
before he dies.
Take my suggestions or else.....Snumpy Chumpy will die nastily!
From the banana second from the left in the third group of bananas on
Everfrost Peak on Diddy Kong Racing (only on the copy that someone owns in a
red-brick house in Middlesex, when they are playing as Drumstick on
It was, of course, Snumpy Chumpy Goes For A Walk that got your letter printed. As a rule we don't
accept game design ideas from outside the company, but with Snumpy Chumpy we feel we've got a
potential system-seller on our hands. Such disarming simplicity! Such a revolutionary control setup!
Such incalculable replay value! And best of all, it'll only take about half an hour to make.
I am an avid fan of your games (all the way back to Cobra Triangle for the
NES), and I would just like to know if you would ever revive the BattleToads
franchise. The original series was great, and I can't help but wonder how
awesome a BattleToads game would be on the Nintendo 64. Even if they're just
forced to appear as cameos in DKC, Banjo, or Konker titles, please
What can we say? It might well happen one day. We're free to make a 64-bit Battletoads game
if we want to, but at the moment we're all booked up with other projects. I know you thrive on
this corporate ambiguity.
I'm not sure a bunch of slap-happy amphibian thugs would fit well into the happy, smiley world of DK
or Conker - though Wizpig does bear a certain resemblance to the Toads' old enemies...
Recently, I got the game Banjo-Kazooie. I enjoyed playing it and when
I made it to Click Clock Woods, I hatched the baby eagle. Well, I
thought nothing about it, but I did find the baby eagle a bit cute
(being a bird lover) and fed it worms. When winter came, I assumed
that when I went the nest (since everything else in the world was
dead.... *sniff* you killed my pretty flower!) that the eagle would be
gone and there would just be a jiggy. To my surprise, however, a
beautiful adult eagle was in the nest. I loved the design of it. I
was amazed at what a lovely job the programmers did for it. The eagle
gave me the jiggy and flew off. I felt a sense of accomplishment.
But, however, everytime I return to Click Clock Woods, the nest is
empty. The beautiful eagle is gone. Click Clock Woods felt so empty
after that. Of course, I got to see the eagle again once I beat the
gameshow (and a dolphin.... did I mention I am also a dolphin
freak?... whom I quickly freed when I discovered it under the ship in
Rusty Bucket Bay..... by the way, what ever happened to that dolphin?
The Bay is surrounded with no way to get out. Where could it have
possibly gone to?).
Well, I decided why not put a picture of that
eagle on my webpage, so I went off searching for screenshots.
Unfortunately, I found none. All I have been able to find is a
screenshot of the baby eagle. You wouldn't happen to have a picture
of that eagle hidden away somewhere, would you?
Here you go. I just happened to have it on hand. It's not very big, and it's the adult version of
Eyrie rather than the squawking sprog, but it's better than a kick up the arse, eh?
Keep up the good work in using proper English on your webpage. I dont
know whether I'm the first to say so, but I know what "gumption",
"arsed" and "poncey" mean.
My next idea...you present your webpage in Cockney rhyming slang. But
that'll be all for now as I'm cream crackered and so after a cup of
Rosie Lee I'm going to Bedford.
The man from Del Monte (The Del Monte which is strangely near
Up the apples and pears, you mean? 'Going to Bedford' isn't very good rhyming slang. What's it mean?
Something to do with Robert Redford?
Anyway, look out for the next episode of Scribes - brought to you in a hideously exaggerated phonetic version of the Welsh accent.
Tiptup, just say that name over and over. It inspires one to go to a local
go-cart track and scream your bloody spleens out as you pretend to shoot
rockets at the other bewildered racers. Please make a new game with Tiptup,
I need to satisfy my turtle-racing needs, I've already gotten banned from
all the "Putt-Putts" within a 200 mile radius of my home. So I beg you,
make a Tiptup game. Call it: Tiptup goes to Shell. One of those mindless
shooters that go platinum everytime. Or if you want a female companion, put
that hot Pipsy in the game and call it Tiptanic. A romantic adventure game
of that ill-fated trip. So unlike our U.S gov. please listen to the people.
Will Gordy, Devoted Tiptup the Turtle Fan
P.S. Make it under $50 too.
Tiptanic, eh? Sounds like a winner to me. Not that I'd want to see Pipsy lying naked on a sofa
for any length of time. One thing, though: why do your Tiptup impressions involve a lot of screaming
and excessive violence? I thought he was supposed to be the endearingly clumsy and reluctant one. Do
you know something we don't, or are you just sick in the head?
Why are you so sarcastic? And what is this racing game you are supposedly making?